Has anyone with a lack of funds or heightfield generation software ever attempted it via Photoshop?
I don't have access to World Machine or World Creator, so wanted to give it a go. Curious if anyone else has attempted it.
See, I figure, I could start with cloud noise in Photoshop and use the Burn and Dodge tools to paint the terrain scaling, and do whatever else I wanted in there for base shape. Terragen than provides me a nice Erode v3 and Erode Smooth, and even further Daniil's amazing Classic Erosion or Proc Erosion to bring it further life.
Now I'm heading to the drawing board...