Author Topic: Population cache problem  (Read 1712 times)

Offline Timoz

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Re: Population cache problem
« Reply #15 on: October 26, 2018, 09:36:14 AM »
Here you go, here's a scene that shows the problem.  In it's current state the population has been cached, and the rogue tree appears at the origin.  If you un-tick "use instance cache" and repopulate, the rogue tree goes away. Interestingly, if you re-tick "use instance cache" and render again the unwanted tree stays away, but only until the scene is re-opened or rendered on the render-farm, or the cache is re-saved at which point the tree returns.

 I've included a couple of images to illustrate the point.

Offline Oshyan

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Re: Population cache problem
« Reply #16 on: October 26, 2018, 06:29:37 PM »
Excellent, thanks! We'll take a look.

- Oshyan