Author Topic: Scaling up the colors and displacements?  (Read 670 times)

Offline Matt

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Re: Scaling up the colors and displacements?
« Reply #15 on: October 28, 2018, 12:05:06 AM »
Expressions: Yes, some day.

Transform displacement, or Adjust Displacement shader: Yes, maybe soon.
Just because milk is white doesn't mean that clouds are made of milk.

Offline WASasquatch

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Re: Scaling up the colors and displacements?
« Reply #16 on: October 28, 2018, 01:33:35 AM »
What does any of this have to do with Markup?

Markup is representing data in a human-readable flowing fashion. For example, the XML file is markup of a TGD project...

His original post representation classing example is similar to some basic markups for languages.
« Last Edit: October 28, 2018, 01:35:22 AM by WASasquatch »

Offline Matt

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Re: Scaling up the colors and displacements?
« Reply #17 on: October 28, 2018, 01:46:22 AM »
Digitalguruís example didnít uses classes. It was simply an ďexpressionĒ, using a node ID (the name of a node), a member parameter, a constant (2) and a basic math operation (multiply). The syntax looks similar to whatís seen in many 3D programs. Thatís why Oshyan suggested you look at Houdini, because they do something similar.
Just because milk is white doesn't mean that clouds are made of milk.

Offline WASasquatch

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Re: Scaling up the colors and displacements?
« Reply #18 on: October 28, 2018, 01:48:39 AM »
Digitalguruís example didnít uses classes. It was simply an ďexpressionĒ, using a node ID (the name of a node), a member parameter, a constant (2) and a basic math operation (multiply). The syntax looks similar to whatís seen in many 3D programs. Thatís why Oshyan suggested you look at Houdini, because they do something similar.

Errr I've always been under the impression classes were classes because of the classification naming convention -- this just incorporating the data differently -- hence the markup part as it can be anything way you want it as it's just decompiled, broken up into it's bits for the master language (parsed).

Eg. A relating to B relating to C being passed X (or more directly C relating to B and so on to the compiler/parser

a.b.c(x)

Offline Matt

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Re: Scaling up the colors and displacements?
« Reply #19 on: October 28, 2018, 01:52:11 AM »
Yeah I guess weíre just describing them differently. I guess I thought you were talking about something else because you seemed to think Houdini expressions were very different from Digitalguruís example.
Just because milk is white doesn't mean that clouds are made of milk.

Offline WASasquatch

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Re: Scaling up the colors and displacements?
« Reply #20 on: October 28, 2018, 02:14:01 AM »
Yeah I guess weíre just describing them differently. I guess I thought you were talking about something else because you seemed to think Houdini expressions were very different from Digitalguruís example.

Indeed, similar to how houdini stretches expressions by it just being a visual representation of the haxe script, which is than a subset of the haxe language.

I'm more familiar with expressions within programing not this idea of expressions for nodes.

His initial example didn't lead me to a "node like" example in my head, but more scripting, at which point that's where I was referred in my head to the SDK, and the XML markup of TG.
« Last Edit: October 28, 2018, 02:17:15 AM by WASasquatch »

 

anything