Hello ! So to keep this short : Me and my friends are working on a videogame. We came up with an idea that i could render a 20 sec clip that will run on the background during the start meu of the game (the part where you select new game, continue, settings etc.)
But the thing is, 20 sec seems to be quite a bit of frames to render, specially for this scene. The idea is to hold the camera in place, but still somehow make it look animated. So only thing i can really come up with is using moving clouds, but i think we all know what clouds do to render times.. 20 sec of animation with approximately 23 frames per second.. I don't even dare to do the math.
So any tips on this situation ? How would i convey animation instead of clouds ? Or is there any tips how to optimize the clouds in a way that they don't multiply the render times.
The resolution should be 1080p, so that is also a big factor in the render times.
Here is a render of the scene we want to animate. It's very basic but we are running out of time with the project.