Author Topic: Rio Ulco  (Read 640 times)

Offline luvsmuzik

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Re: Rio Ulco
« Reply #15 on: November 07, 2018, 05:37:13 PM »
Echo...very high standard of quality, detail, and realism.

- Oshyan

great!

Offline Oshyan

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Re: Rio Ulco
« Reply #16 on: November 07, 2018, 06:38:16 PM »
Happy to path trace it for you if you want to satisfy your curiosity. :D I imagine like all your scenes it's a beast in terms of file size though, so I'd understand if you don't want to deal with the packaging and upload. ;D I'm on bi-directional gigabit here at last, so I eat gigabytes for breakfast. :P

- Oshyan

Offline bobbystahr

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Re: Rio Ulco
« Reply #17 on: November 07, 2018, 08:48:54 PM »
Pack it up man, that's a great offer.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline zaxxon

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Re: Rio Ulco
« Reply #18 on: November 07, 2018, 08:49:51 PM »
Thanks for the offer Oshyan, but I'll be renewing my maintenance this year and besides I'm probably going to further modify the scene up the road. I think it warrants some more effort.

Offline Oshyan

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Re: Rio Ulco
« Reply #19 on: November 07, 2018, 09:12:00 PM »
Sounds good! In the meantime, I forgot to add my post processing attempts. The first one (adjust1) is just reducing the yellow a decent amount, so it looks less oddly tinted (to my eye), but maintaining some of the low contrast and sort of late afternoon look of the original. The second (adjust3) is probably closer to my personal preference, with higher contrast and even further reduced yellow (and a bit of red reduction too). It's arguably a little too contrasty and perhaps a touch oversaturated in some parts, but I prefer the overall aesthetic. Again, individual preference. :)

Like I said this is just a quick adjustment, and you'd have better results with the raw file (EXR), in particular for the slightly blown-out cloud area in adjust3 (though for photographic exposure this might actually be realistic).

- Oshyan

Offline zaxxon

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Re: Rio Ulco
« Reply #20 on: November 07, 2018, 10:19:15 PM »
Both of those were similar to a couple of my attempts, and yes I agree that the foreground needs brightening without blowing out the clouds. So this scene goes back on the "needs more work" list (getting longer all the time). Maybe even some new trees.

Online WASasquatch

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Re: Rio Ulco
« Reply #21 on: November 07, 2018, 10:52:18 PM »
Sounds good! In the meantime, I forgot to add my post processing attempts. The first one (adjust1) is just reducing the yellow a decent amount, so it looks less oddly tinted (to my eye), but maintaining some of the low contrast and sort of late afternoon look of the original. The second (adjust3) is probably closer to my personal preference, with higher contrast and even further reduced yellow (and a bit of red reduction too). It's arguably a little too contrasty and perhaps a touch oversaturated in some parts, but I prefer the overall aesthetic. Again, individual preference. :)

Like I said this is just a quick adjustment, and you'd have better results with the raw file (EXR), in particular for the slightly blown-out cloud area in adjust3 (though for photographic exposure this might actually be realistic).

- Oshyan

The reduced yellow gives a to-the-eye realism imo, it looks good.

Still really love those clouds in the background. Keep coming back to look at them.

---

Zaxxon, I can't wait to see a path traced version when you update. I imagine it will benefit the scene.
Art can be a window into the soul

Offline Dune

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Re: Rio Ulco
« Reply #22 on: November 08, 2018, 05:08:25 AM »
I miss the little bird you were planning on the log...

Offline sjefen

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Re: Rio Ulco
« Reply #23 on: November 08, 2018, 12:29:03 PM »
Absolutely amazing render!
Very inspiring.

- Terje
Don't put faith in bullshit!

Offline Danny

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Re: Rio Ulco
« Reply #24 on: November 08, 2018, 12:43:24 PM »
Nice realism in this, shoreline is as real as it gets

Offline archonforest

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Re: Rio Ulco
« Reply #25 on: November 10, 2018, 01:49:34 PM »
Wow what a beauty! Well done 8)

Offline zaxxon

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Re: Rio Ulco
« Reply #26 on: November 10, 2018, 02:56:36 PM »
Thanks again for the kind comments. Though at this point there's still some work to be done. Sorry Ulco, but the little bird probably got bored and flew away  ;). I had planned on having a small bird on the floating log and it's modeled, but I couldn't find/create a decent set of texture maps. Maybe in the final iteration though. I've attached a render without the clouds that's been tweaked to be a bit lighter (less "oppressive" if you will  :)). I'm also up to swap out the mid foreground trees as they are some of my older ones. Also, I've started to mess around with The Plant Factory again and may make that a test project. Given my current task lineup that may take a while. Let me know what you think about the light in the last one, all suggestions are welcome.

Offline bobbystahr

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Re: Rio Ulco
« Reply #27 on: November 10, 2018, 11:59:02 PM »
were this mine I'd likely call it done. it's already a masterpiece in my books...I like the light fine btw.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline Oshyan

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Re: Rio Ulco
« Reply #28 on: November 11, 2018, 12:28:31 AM »
Brightness and color look great in that latest version, and I actually like it without the clouds. It does change the feel of the image, but to my eye for the better.

- Oshyan

Offline zaxxon

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Re: Rio Ulco
« Reply #29 on: November 11, 2018, 01:00:32 AM »
For some reason the posting of this image on the TG Forum seems to boost the saturation vs my monitor's display. Here's a more de-saturated image.

Oshyan, I'm really fond of them, but you'll be able to have it both ways in a later version.