Quote from: Matt on November 08, 2018, 08:14:46 PM
Are you using "pancake effect"? Is that where the roundness is coming from?
Yeah tallness 1, pancake 2, Compute Normal patch size 0.1 with smoothing on. This can be further offsetted on Normal or Lateral, but you need to mask the area to not effect the surface, which is where the trouble is, as the anything I attempt to use to get a mask is just the original stone, no lateral or smoothing.
<terragen_clip>
<surface_layer
name = "Furthr Offset"
gui_use_node_pos = "1"
gui_node_pos = "1400 -200 0"
gui_group = ""
enable = "1"
input_node = "/FS River Boulders/River Boulders LX/Compute normal 01"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "15.625 15.625"
apply_colour = "1"
diffuse_colour = "0.5 0.5 0.5"
colour_function = ""
enable_test_colour = "0"
test_colour = "1 0 1"
luminous = "0"
luminosity_multiplier = "1"
luminosity_tint = "1 1 1"
luminosity_function = ""
displacement_direction = "1"
displacement_multiplier = "1"
displacement_function = ""
displacement_offset = "1"
smoothing_effect = "0"
smoothing_amount = "1"
child_layers = ""
coverage = "1"
fractal_breakup = "0"
breakup_shader = ""
fractal_contrast = "0.5"
invert_breakup = "0"
only_breakup_colour = "1"
blend_by_shader = "0"
blending_shader = ""
invert_blendshader = "0"
blend_as_coverage = "1"
limit_maximum_altitude = "0"
maximum_altitude = "1000"
max_alt_fuzzy_zone = "200"
limit_minimum_altitude = "0"
minimum_altitude = "200"
min_alt_fuzzy_zone = "200"
altitude_key = "1"
use_Y_for_altitude = "0"
limit_maximum_slope = "0"
maximum_slope_angle = "60"
max_slope_fuzzy_zone = "20"
limit_minimum_slope = "0"
minimum_slope_angle = "30"
min_slope_fuzzy_zone = "10"
slope_key = "0"
use_Y_for_slope = "0"
intersect_underlying = "0"
intersection_mode = "0"
intersection_zone = "2"
smoothing_scale = "0"
intersection_shift = "2"
min_intersection_shift = "-2"
fuzzy_zone_softness = "1"
>
</surface_layer>
<fake_stones_shader
name = "Fake stones shader 01"
gui_use_node_pos = "1"
gui_node_pos = "1400 -20 0"
gui_group = ""
enable = "1"
input_node = ""
gui_use_preview_patch_size = "0"
gui_preview_patch_size = "1000 1000"
seed = "1616"
surface_shader = ""
stone_scale = "1"
stone_density = "0.05"
vary_density = "1"
density_variation = "1"
density_seed = "6722"
density_variation_scale = "10"
stone_tallness = "1"
pancake_effect = "2"
separate_geometry = "0"
only_displace_upwards = "0"
apply_colour = "1"
diffuse_colour = "1 1 1"
colour_variation = "1"
variation_in_red = "0.5"
variation_in_green = "0.5"
variation_in_blue = "0.5"
scale_function = ""
tallness_function = ""
blend_by_shader = "0"
blending_shader = ""
fit_blendshader_to_this = "0"
invert_blendshader = "0"
blend_as_stone_density = "1"
>
</fake_stones_shader>
<compute_normal
name = "Compute normal 01"
gui_use_node_pos = "1"
gui_node_pos = "1400 -100 0"
gui_group = ""
enable = "1"
input_node = "Fake stones shader 01"
gui_use_preview_patch_size = "1"
gui_preview_patch_size = "15.625 15.625"
patch_size = "0.1"
smooth_surface = "1"
>
</compute_normal>
</terragen_clip>