Started by Dune, November 09, 2018, 06:35:12 am
QuoteThe construction is a medieval drainage 'pipe', which was somehow used to dry the polder behind it (though I would have expected some kind of windmill at the other end). At front is the sea. But here the embankment is being opened to flood the polder (against some enemy in some war, I have the details somewhere). So citizens are being forced by the army to do the digging. Army still to be made....Will you be adding any human(s) to your scene, btw? It would really lively it up.
QuoteI often have problems when using small scale displacements, due to the 256 variation limit (I guess) they tend to make lines (left area). I still have to look for a way to overcome that.
Quote from: Dune on December 16, 2018, 12:10:00 pmI thought of a waterline effect, but I can't do it by altitude (what I normally do), so it has to be some kind of extra mask, which is a bit more cumbersome.
QuoteThe lines are not in image map displacement masks, but in procedural PF's. As soon as you use values like 0.1-0.5-0.005 for dirtlike displacements, every small distance the pattern is repeated, as there seem to be only 256 different seeds. At least I explain it that way. When using values like 0.1-100-0.005 it is not so (for the close up views anyway), but some displacements are then too big for what I need. I may have to experiment a bit to see what can be done.