Procedural River Maps (RGB Maps) Discussion

Started by WAS, November 10, 2018, 04:23:16 pm

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November 10, 2018, 04:23:16 pm Last Edit: November 11, 2018, 01:21:40 am by WASasquatch
I've created a simple river setup which can be dropped into scenes without cluttering it up too bad with tons of shaders as it's neatly packaged. It offers extremely flexible controls in a categorized manner, plus the ability to of course customize the node network to any aspect the author would want.

This topic can be used as a sort of place to discuss the setup, for help or what not. In the mean time, enjoy the previews. :P

[attach=1] [attach=2]
[attach=3] [attach=4]



Quote from: jackblack on November 10, 2018, 09:39:30 pm
Looks great, where's the file?

It should be up on NWDA by tomorrow. Thought I'd reserve a discussion type topic for it in case anyone is confused.



something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


I hope it makes things easier to drop in and configure a river, especially through already displaced areas via simple masks.


November 12, 2018, 07:27:26 pm #7 Last Edit: November 13, 2018, 03:07:08 pm by WASasquatch
Was doing a scene with PRM earlier and came across a lovely seed for the River LX Path that produces a interesting split in the river. Has a nice little splay in the 0,0,0 8km region as well.

Seed: 4635 (No other settings edited from Vanilla PRM)


Since the store is RIP, is there any other way to get ahold of this file?



Looks nice and clean, I know where to look if I need the river land :)
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