Started by WAS, November 08, 2018, 03:42:19 pm
Quote from: Matt on November 08, 2018, 08:14:46 pmAre you using "pancake effect"? Is that where the roundness is coming from?
Quote from: Matt on November 09, 2018, 12:38:44 amThe result of the Displacement to Vector might be correct - you just don't see the lateral displacement until it's.. um... used to displace something. Have you tested it by previewing a Vector Displacement Shader whose displacement is generated by the output of the Displacement to Vector?
Quote from: Matt on November 09, 2018, 05:07:01 amIf the thing you're masking uses terrain/texture coordinates, you don't need to. The lateral displacement displaces the whole surface, masked shader and all.