New freebie from WASasquatch (Jordan Thomson)
Procedural River Maps, with a need to create a drop in solution to creating rivers without cluttering a project building a river from the ground up. PRM outputs an RGB map which can be split into their appropriate corresponding maps.
RGB CHANNELS -
Red - Red Channel is the Valley Map which is a large map that can be used to carve out the rivers valley through rugged terrain.
Green - Green Channel is the Banks Map which is the outer shores of the river. It can be used (inverted) as a mask for Valley Details, to further slope the banks of the river, isolate river bank overhangs, etc.
Blue - Blue Channel is the actual river map which can be used in a Displacement Shader or Surface Layer to create the carved river bed.
Download for Free
http://www.store.nwdastore.com/miscellaneous/procedural-river-mapsDiscussion thread-
https://planetside.co.uk/forums/index.php/topic,25926.0.html