Masking a Strata Shader by Altitude/Slope Angle

Started by jackblack, November 14, 2018, 02:23:52 AM

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jackblack

I've searched and have been unable to find any info on how to mask a strata layer using the surface lay or distribution shader settings.
Any ideas on how this is done?

Dune

Very simple; add your strata shader as child and limit slope or altitude in the surface layer. For altitude use final position. But for slope you need a compute normal first.

jackblack

Works for you, but sadly not for me.

WAS

Quote from: jackblack on November 14, 2018, 08:32:03 PM
Works for you, but sadly not for me.

You'll need to use Final Position as noted by Ulco.

jackblack