smooth filter issue

Started by Dune, November 19, 2018, 08:18:06 AM

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Dune

If I have a PF and I want a smoother version to be displaced, I obviously chose to add a smoothing filter. But it doesn't work, not even with a very small 'filter', or even disabled. Only after removing the filter, does the ground displace. What am I missing?

Tangled-Universe

Is the "obey downstream smoothing filters" tickbox enabled?

Could you isolate the 2 PF's and the surface layer (with the smoothing shader in between) and post it as a tgc here?
(You can also just copy/paste straight as text here which makes it fast and easy to have a direct look with downloading and searching/opening the clip file.)

Matt

Can you make a simplified TGD that exhibits the issue with fewer nodes?
Just because milk is white doesn't mean that clouds are made of milk.

Dune

I'll see what I can extract. The whole thing is indeed way too much. I haven't noticed any 'obey' tickbox, but I think these are enabled by default. I'll check that first.

Tangled-Universe

Yes they should be enabled by default, but just checking...

WAS

Is your smoothing effecting masks?

Dune

I answered this myself, and have to hit my head  :-[ Wrong input. Works like a charm now.

bobbystahr

Quote from: Dune on November 22, 2018, 02:44:10 AM
I answered this myself, and have to hit my head  :-[ Wrong input. Works like a charm now.

heh heh...been there for sure....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

WAS

My favorite part of TG workflow...