Thanks
You have good eyes and great botanical knowledge, Oshyan
First: all animated objects are object sequences.
3 populations of slower running zebras each pop 0, 10 and 25 frames offset
2 pops of fast running zebras with one pop 10 frames offset
13 single zebras slightly offset in a row in the foreground always with the 0 / 10 / 25 frames offset -- same with 4 elephants and 4 giraffes.
All animals (and pops) positioned that no one runs through another one - and of course no y-rotation
.
The grass is 10 different pops of Walli's Dry Phragmites rigged and animated. Every with a slightly different range of scale, colors and 2 different animation sequences with each 2 different frame-offsets and the rest of the job is done by the random y rotation
The tree movement:
In fact in some of the other safari renders there will be too much tree-movement too. I know on one side that e.g. acacia trees are quite stiff but some facts let me move almost everything:
The bushes and trees which are NOT acacias are just my animated oaks with boxwood- and acacia leaves.
It's because I reach the limits of my available disk space with my (animated) objects with over 300 GB - the whole film project will be soon app. 2 TB. That means before I reorganize all, extend disk space and move files I mostly try to save space.
Another reason was that stiff trees and bushes still have motion but only in little branches or leaves. That immense higher rigging and animation effort was too much for me at the moment so I chose the mid way - as described earlier: plausible but in reality not accurate or authentic (doesn't work for for people with botanical and geographical knowledge)
To compensate this tree movement dilemma, I chose a not too slow clouds movement and dust movement. Anyway I think a world where a spaceduck will attack the earth and where the Galactica meets the Enterprise with Lara Croft on board has bigger problems than some weird moving trees... I hope so