Started by jackblack, November 27, 2018, 10:42:57 pm

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Hey, I was wondering if it is possible to bake lightmaps in Terragen?
In Blender there's a feature what you can basically take all the light information and bake it into an image that can be used for shading.


Not exactly, I don't think. But perhaps Surface Direct render element? Have a look at the render element list here:

- Oshyan


If Surface Direct Specular is influenced by reflection shaders spread, it could be used perhaps..
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