I am always trying to replicate terrain features that Nature alone has wrought. In doing that I feel I have gotten something going on here. But to me the strata is way too uniform. It is a function based displacement, not the Strata Outcrop node. I am wondering if a Redirect shader with a PF in the Y direction would do something, but what settings would be work. Anyway, credits to mhaze for the stepped terrain file and Mr. Lamppost for the grasses both of which I have mutilated. Just a test.