Started by iaminonsiner, February 06, 2019, 02:03:58 pm
QuoteI don't think you can delete UV's in Poseray.
QuoteHave to try that, as I can imagine people won't like to get their objects stripped of UV's
QuoteIf it's something like a rock, which would be much better procedurally shaded in Terragen it's no hassle to make a copy with the UV's deleted, though as that's something that might happen often it would be good too have a button to ignore UVs in the obj loader? - though being Terragen there might be another way around it
Quote from: digitalguru on February 19, 2019, 09:06:03 amI did try a render with the teapot with UVs and the transform shader, but I get displacement cracks where the UV shells are:
Quote from: Oshyan on February 19, 2019, 04:37:51 pmI'm pretty sure if you just bypass the Parts Shader you're working without UVs. This of course shades the entire object. You can't shade part of an object without UVs as far as I know.
QuoteStrangely, I don't get the torn edges when rendering with UV, and with parts shader and default shader from your basic setup, but through transform shader. Though it's an older version of TG (3.7).
Quote from: Matt on February 20, 2019, 03:10:58 amQuote from: Oshyan on February 19, 2019, 04:37:51 pmI'm pretty sure if you just bypass the Parts Shader you're working without UVs. This of course shades the entire object. You can't shade part of an object without UVs as far as I know.The Parts Shader's purpose for is for selective assignment of different materials to different parts of the object. That is a completely different thing from UVs, although UVs are often used to map different parts of an object into the same material. Bypassing the Parts Shader doesn't bypass UVs.
Quote from: Oshyan on February 20, 2019, 06:31:17 pmHow are the Parts Shaders determined/derived in the first place then?
QuoteAha! I see what I did - I had the Transform shader after the default shader not going into function slots of the shader - works with UVs and no UVs now.