Started by WAS, December 04, 2018, 07:05:03 pm
Quote from: Oshyan on December 04, 2018, 08:18:45 pmMatt would have to give the authoritative answer, but as I understand it the path tracer handles this differently. Reflections of Default Shader are proper reflections when path traced. I'm not sure if that can even be disabled (without setting reflectivity to 0, of course). The path tracer is basically an overall move toward more unified and realistic (PBR-like) rendering. So while it might be nice to have these things for the old render method, the real goal is to make the path tracer good enough that we can use it as the primary render method and not have to worry about hacks and limitations anymore.- Oshyan
Quote from: WASasquatch on December 05, 2018, 02:28:30 amGood to know Path Tracing rendering appropriately. But that still lacks some control for real custom reflections like highlight intensity
Quoteand even roughness which still needs work even in the main reflection shader without displacement.
Quote from: Matt on December 07, 2018, 09:35:37 amOh, that's right. Sorry, I was looking at the Reflective Shader. Well, realistically you should not be able to change the highlight intensity in a non-PBR way anyway, and since I also want to simplify shading by removing unnecessary and unrealistic parameters, the Default Shader probably won't get that separate control. My plan is for the Default Shader to be the "most PBR" of all our shaders, at least for now, and non-PBR hacks will require other shaders where non-PBR hacks already exist.