Started by lookdev, December 10, 2018, 12:38:43 am
Quote from: René on December 10, 2018, 01:17:15 amI assume you have already looked at the User-contributed Tutorials, can't you find anything there that meets your needs?
Quote from: bobbystahr on December 10, 2018, 09:05:38 amHave you checked out File Sharing here. I've learned tons of stuff from downloading and running stuff from in there. Bear in mind TG is a work in progress and is not a mega corp like most of the others with lots of coders...here we had an affordable program with regular updates but only one guy doing the heavy work. If you can't figure out something best practice seems to be post a query here and you will have it answered often by many helpful TGers...at least that's how this old pensioner got up to speed.
Quote from: archonforest on December 10, 2018, 10:50:24 amActually I found some TG tuts on YouTube. Some of them was useful some not.The lack of Documentation and tutorials are definitely a problem and the scene is not changing since long time. The learning curve of TG is not short and a bit steep. If you have a strong 3D background and a good understanding of math then you can learn it way faster than an average person. If I would you and if I would make my living out of my 3D pipeline I would skip TG and use something else. Perhaps you can learn TG out of your work time and one day when you know enough you can integrate TG in your pipeline.
Quote from: KlausK on December 10, 2018, 11:21:53 amIt is a topic which comes up again and again - for a good reason.Documentation is lacking. It is that simple. Like you, I do not like it.Search for "Documentation" and you find threads where members of staff answer (more or less), why.The forum here IS the part where the documentation and the tutorials for TG are.Scattered all over the place, sometimes not easy to find just the right answer to the one thing that is not working,but it is here somewhere, for sure. I do not like that either.There are tons of files which you can load in TG look at.Even if you do not understand why every node is where it is, changing values and observing the effect it has, helps understand stuff.Ask here, and you will be helped for sure."How do I do this?" will get you not really far, I guess. And shure you can do this (the pic you posted).Maybe hire someone and pay him for making tutorials for topics you need?It is a time consuming and not very easy to do thing, after all.All in all I would agree with what archonforest suggested. Skip TG until you`re ready to change your attitude towards learning TG.All of this is not meant to be mean or a stupid remark towards you in any way (English is not my native language).But I think you are wasting your time.Again, search for "Documentation" and you find threads where members of staff answer (more or less), why.my2c / CHeers, Klaus
Quote from: Dune on December 10, 2018, 11:44:21 amThat sort of environments are indeed quite possible in TG. But TG isn't easily captured in tutorials; there are so many ways to do stuff. It's like a tutorial for building a house, not easy. So not a lot of users will spend the time making such a tutorial. I guess you'll have to learn the hard way.
Quote from: archonforest on December 10, 2018, 11:10:26 amIf TG is very important for you then try to hire a TG artist here on the forum who can do the needed pipeline step for you.
Quote from: lookdev on December 10, 2018, 12:20:03 pmRight reason would be: time constraint, somebody exceptionally good that will deliver better than internally. An example is ILM outsourcing water simulations to Scanline. That's a perfect right reason, scanline is the go to for water.Wrong reason: there weren't enough tutorials (one would even be ashamed to mention it as a reason)If we can't make 3D environments in house, what would we be good at? It's one if the easiest in the pipeline.