Author Topic: Ambient Occlusion pass  (Read 688 times)

Offline bobbystahr

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Re: Ambient Occlusion pass
« Reply #15 on: January 14, 2019, 02:58:53 PM »
Great thread...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New

bobbystahr

Offline rolland1013

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Re: Ambient Occlusion pass
« Reply #16 on: January 14, 2019, 06:47:09 PM »
Thanks Hannes,
I'll give that a go.

To answer your question Oshyan, I want to add more lighting detail to foliage that is in the shade of a mountain, see Attached.  The bushes are reading flat and I figured if I could create a AO pass I'd be able to get them to read better.

Offline Oshyan

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Re: Ambient Occlusion pass
« Reply #17 on: January 14, 2019, 07:08:22 PM »
Yeah, doing a path traced render should take care of those issues.

- Oshyan

Offline rolland1013

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Re: Ambient Occlusion pass
« Reply #18 on: January 14, 2019, 07:15:39 PM »
Thanks Oshyan I'll give that a try.

Niel

Offline sboerner

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Re: Ambient Occlusion pass
« Reply #19 on: January 15, 2019, 02:30:12 AM »
Quote
I wonder if Matt could as an AO Render Element in here?

Echo this having an AO render layer would be cool (and useful).

Offline rolland1013

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Re: Ambient Occlusion pass
« Reply #20 on: January 15, 2019, 05:08:12 PM »
PATH TRACING ON SURFACES did the trick.  The lighting detail is much better in the shaded part of my render.  Thanks Oshyan!!

Niel

Offline Oshyan

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Re: Ambient Occlusion pass
« Reply #21 on: January 16, 2019, 06:15:02 AM »
Much better indeed! Glad that sorted it. :)

- Oshyan

 

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