Hi,
I need some detailed informations about the Power Fractal Shader.
On
tgblog.de.vu we want to make a detailed description of this shader, but some options still need to be specified.
I hope some of you can help us.
My first question is, what's the difference between "along vertical" and "vertical only" in the displacement tab?
I tried to figure out, but could not see a difference.
The second thing is the option "continue spike limit". I see the difference in the piture, but can not figure out what it realy does.
And also, if somebody knows a good description, something about the noise-variation method would be a helpful thing.
I hope someone can help us, we want/need to publish the article about the power fractal soon because of other articles which are based on this. (Warp, redirect...)
Thaks for reply, JK