Author Topic: Blocky rocks  (Read 825 times)

Offline René

  • Member
  • *
  • Posts: 615
Blocky rocks
« on: January 26, 2019, 04:04:17 PM »
A few more variations I did with Hetzens' cobblestone.

Offline archonforest

  • Member
  • *
  • Posts: 3910
  • !AMIGA RULEZ!
Re: Blocky rocks
« Reply #1 on: January 26, 2019, 05:27:30 PM »
Very nice formations.
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram
Amiga 1200 8Mb ram, 8Gb ssd

Offline Lady of the Lake

  • Member
  • *
  • Posts: 727
Re: Blocky rocks
« Reply #2 on: January 26, 2019, 08:11:39 PM »
All are great but my favorite is the last.

Offline René

  • Member
  • *
  • Posts: 615
Re: Blocky rocks
« Reply #3 on: January 26, 2019, 08:31:53 PM »
That one is the last iteration. But I haven't finished yet, it's still too repetitive and turbulent.

Offline Dune

  • Member
  • *
  • Posts: 14958
    • www.ulco-art.nl
Re: Blocky rocks
« Reply #4 on: January 27, 2019, 06:12:41 AM »
I think your previous set was better, but that doesn't take away my appreciation of your rock work. These look a bit too artificial, and repetitive, as you said. Are you working on the planet or are these cubes? I mean, for lateral displacement and a setup/POV like this, cubes would work easier.

Offline René

  • Member
  • *
  • Posts: 615
Re: Blocky rocks
« Reply #5 on: January 27, 2019, 08:19:38 AM »
I think your previous set was better, but that doesn't take away my appreciation of your rock work. These look a bit too artificial, and repetitive, as you said. Are you working on the planet or are these cubes? I mean, for lateral displacement and a setup/POV like this, cubes would work easier.

Yes I deviated too far from what I had in mind. I am working on the planet because cubes can only be used locally and I want a texture that I can apply anywhere. The biggest problem is the repetition because the cobblestone is very repetitive by itself and masking doesn't really work so far; the pattern keeps returning one way or another. But I will get there, give it a year or two. :)

Offline mhaze

  • Member
  • *
  • Posts: 3732
Re: Blocky rocks
« Reply #6 on: January 27, 2019, 09:32:37 AM »
Repeating patterns are a problem which is why I have requested a square fractal noise in the past.  You are very good at merging and blending noise I should keep on playing - you'll get there.  Those textures are fabulous btw.

Offline Dune

  • Member
  • *
  • Posts: 14958
    • www.ulco-art.nl
Re: Blocky rocks
« Reply #7 on: January 27, 2019, 01:34:29 PM »
Thanks, René. You'll get there, no doubt!

Offline René

  • Member
  • *
  • Posts: 615
Re: Blocky rocks
« Reply #8 on: February 09, 2019, 03:43:12 PM »
More tests

Offline Kadri

  • Member
  • *
  • Posts: 8502
Re: Blocky rocks
« Reply #9 on: February 09, 2019, 04:15:56 PM »

Nice. I like the last one the most.

Offline zaxxon

  • Member
  • *
  • Posts: 1122
Re: Blocky rocks
« Reply #10 on: February 09, 2019, 04:47:43 PM »
Better and better with each new iteration!

Offline DannyG

  • Member
  • *
  • Posts: 1743
    • New World Digital Art
Re: Blocky rocks
« Reply #11 on: February 11, 2019, 03:18:48 AM »
Impressive as always. I really dig the shader work. Well done

Offline René

  • Member
  • *
  • Posts: 615
Re: Blocky rocks
« Reply #12 on: February 25, 2019, 03:30:46 PM »
A few more experiments. The possibilities are endless, and only a few work.

Offline Oshyan

  • Planetside Staff
  • *
  • Posts: 12955
  • Holy snagging ducks!
Re: Blocky rocks
« Reply #13 on: February 26, 2019, 12:08:17 AM »
Some of the surface effects you are getting on the vertical faces of the rock are really impressive!

- Oshyan

Offline Dune

  • Member
  • *
  • Posts: 14958
    • www.ulco-art.nl
Re: Blocky rocks
« Reply #14 on: February 26, 2019, 06:07:26 AM »
Terrific again!