2009 versus 2019

Started by Dune, October 03, 2019, 04:44:14 am

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Dune

I recently redid a render from 2009, when some of my 'buildings' were still made in XFrog :o Made some new storage buildings (big word) and used much better trees (Speedtree), and a lot of other changes.

zaxxon

A very big difference, as one might expect with over a 10 year development from both Artist and software. Nonetheless, a fine example how your work has evolved, and how the quality has increased from prior times on the same base scene. Splendid.

j meyer

Doug nailed it already, so I'll just add: indeed.
And here's to the next ten years, cheers.

René

Who says flat terrains can't be interesting? :D A significant advance in every area. I think that especially the addition of the cloud shadows and fog breathes life into it.

Hannes

Oh yes, this is quite some progress!

bobbystahr

Quote from: René on October 04, 2019, 03:28:56 amWho says flat terrains can't be interesting? :D A significant advance in every area. I think that especially the addition of the cloud shadows and fog breathes life into it.
hear hear...well done recovery image heh heh...I'm working on recovering an oldie of mine atm.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist