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Smoothing a landscape out.
Smoothing a landscape out.
Started by Upon Infinity, March 26, 2019, 07:57:32 AM
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Upon Infinity
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Smoothing a landscape out.
March 26, 2019, 07:57:32 AM
Any good ways of smoothing out a specific area of your landscape, if it's rather choppy? Not completely flattening with a simple shape but rather using the painted shader to 'average out' an area and maintaining relative (averaged) height.
Dune
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Re: Smoothing a landscape out.
#1
March 26, 2019, 11:06:04 AM
Smoothing filter is one choice. But I prefer to start out with a smoother terrain and add finer displacements where I want them.
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RichTwo
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Re: Smoothing a landscape out.
#2
March 26, 2019, 01:21:17 PM
https://planetside.co.uk/forums/index.php/topic,13311.msg131303.html#msg131303
Created by Hetzen, it works on a global scale rather than locally - and the settings are adjustable. Hope this helps!
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Upon Infinity
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Re: Smoothing a landscape out.
#3
March 27, 2019, 04:46:23 AM
I tried, I think the 'smoothing filter', in Surface Layer (if that's what you meant, Dune). Seems to be working.
Upon Infinity
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Re: Smoothing a landscape out.
#4
March 27, 2019, 04:54:35 AM
Okay, the smoothing isn't playing nice with my populations.
Dune
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Re: Smoothing a landscape out.
#5
March 27, 2019, 07:07:07 AM
No, I meant the smoothing filter in other shaders. And you need to sit your pops on the last shader if you use smoothing in a surface shader like in displacement intersection.
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Upon Infinity
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Re: Smoothing a landscape out.
#6
March 27, 2019, 07:39:56 AM
Last Edit
: March 27, 2019, 04:33:20 PM by Upon Infinity
Being new to the smoothing question, I'm not sure what other shaders have a smoothing filter. The current results are acceptable, however. Rerouting the pop through the smoothed shader fix my problem though. Thanks, again.
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Smoothing a landscape out.
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