Sparkles when using bump map and reflective shader

Started by midnight.mangler, April 02, 2019, 02:21:49 AM

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midnight.mangler

I appreciate all the advice and tips as I am learning stuff - but haven't managed to fix it so far with all the above suggestions. Appreciate any other ideas no matter how off the wall. ;-)


Oshyan

The Path Tracer uses Defer All for shading, which is why it handles some surfaces better than the normal renderer. You can enable Defer All *separately* from the path tracer and it will be faster than with PT (but with the standard lighting, not a realistic). Defer All should improve surface quality for displaceable objects, including the plant, terrains, etc., but I don't think it should affect non-displaceable objects, for example any imported object.

- Oshyan