hmmmh?

Started by j meyer, October 28, 2007, 04:45:13 PM

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j meyer

Indeed,a little insight would be nice.

dandelO

OK, I'll make a little demo .tgd for volumetric fire.
The basics are, a dense cloud layer with some 'Y' stretching in the fractal for height, some wispiness etc. and some extreme fake internal scattering.
The cloud colour is the orange, the scattering colour is the yellow...

The image I posted does have a layer of smoke but I disabled it for quickness for that sneak-peek. The fire and the smoke(another cloud layer) use the same density shader set to different heights, the trees are populated using that same density shader but inverted. The burnt trees use it too but not inverted, so they only appear where there's fire. Also using the fire density fractal is a layer of blackened ground in the surface shaders, you can't really see it here.

Once I put the basics back together, I'll upload it in a new thread. I don't have access to this very project file at the moment though because my other hard drive isn't connected to this computer for now. I made this about 6 months ago, when I was too intimidated to post at what I thought of as 'The Planetside Mathematitians Forum'. Now though, I know you're all just as screwy as me! ;)

j meyer

Thanks dandelO!


You'll find dandelOs tgd in the File Sharing section.

j meyer

Had some fun. ;D

j meyer

...and some more.

rcallicotte

Hey, this is cool!
So this is Disney World.  Can we live here?

Mr_Lamppost

Sculpting sponges now; I bet bathtime just flies by.  ;D ;D ;D

Did you restrict the cloud layer to an object? If so how????

If the shape is procedural then I am guessing that the render time was less than fun.  But worth it.  ;)
Smoke me a kipper I'll be back for breakfast.

Seth

nice use of the software ! ^^

old_blaggard

Wow, that's really nice!  Could you share a clip of how you achieved those shapes?
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

j meyer

Thanks guys,glad you like it!

Yeah,bathtime flies by,but that's how they look afterwards. ;D

j meyer

And now for your questions.

"Did you restrict the cloud layer to an object? If so how?Huh"

I wish we could do that! But since it's not possible (yet?),as far as i know,
i took a depth grab of a knot model i made a while ago and applied it via
image map shader as a masking/blending shader to one of the density fractals.
So not procedural either,i'm afraid.
Do you think something like the knot would be possible with functions btw?
The other one is a greyscale map i painted earlier and which i like to use for
testing purposes.A better readable example is attached to this post.

"Could you share a clip of how you achieved those shapes?"
If you still want one after the above explanation,sure just tell me which one
and i'll post it later on,without the image map,that is.

Thanks again,J.

Mr_Lamppost

Quote from: j meyer on June 11, 2008, 12:56:44 PM
"Did you restrict the cloud layer to an object? If so how?Huh"

I wish we could do that! But since it's not possible (yet?),as far as i know,
i took a depth grab of a knot model i made a while ago and applied it via
image map shader as a masking/blending shader to one of the density fractals.
So not procedural either,i'm afraid.

That's a shame but using the depth information as a thickness control is an interesting idea that must have other possibilities.

Quote from: j meyer on June 11, 2008, 12:56:44 PM
Do you think something like the knot would be possible with functions btw?

The original knot can be defined as the volume which lies within a certain distance of the line formed when a rotating point is swept around a circle.  So it should be possible to define that volume with a conditional function but my math is not up to the task which is why I was hoping that you had figured it out.  ;D

The ability to restrict cloud or atmosphere to the volume contained within an object would be very useful. 
Smoke me a kipper I'll be back for breakfast.

bobbystahr

Quote from: cyphyr on November 01, 2007, 03:13:35 PM
great work guys keep it up, some interesting effects coming along here.
23 well thats another story, been obsessed with it for oh about 23 years. I live 23 miles from junction 23 on my nearest motorway. Theres 23 roundabouts between my house and Avebury Stone Circle. And Somerset is Military Area 23 in the UK (I'm told ;)) Theres so much more about 23, gets very kabalistic and Illuminati but most of it is well covered by RAW
Richard

Finding this thread I seem to have missed I run into Discordianisms...I as well have a similar obsession R. Born 10 23 1948 has me squarely under the Law of 5's, hee hee hee ;)
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist