hmmmh?

Started by j meyer, October 28, 2007, 04:45:13 PM

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j meyer

Mr_L:there are other things as well i'm not satisfied with yet.
2 more renders in the works and much more testing i guess.
As for 23 i thought you might have read R.A.Wilson books
also.Judging by dhavalmistry's comment the 23-riddle/mystery
hype seems to be pretty common meanwhile. ;D

dh:no problem ;).

cyphyr

great work guys keep it up, some interesting effects coming along here.
23 well thats another story, been obsessed with it for oh about 23 years. I live 23 miles from junction 23 on my nearest motorway. Theres 23 roundabouts between my house and Avebury Stone Circle. And Somerset is Military Area 23 in the UK (I'm told ;)) Theres so much more about 23, gets very kabalistic and Illuminati but most of it is well covered by RAW
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

j meyer

 ;D I really like such stuff! ;D

Found one more this afternoon.Would like the colors stronger
and maybe more though,oh well...

dhavalmistry

yea I have similar setup rendering right now....but this looks better than mine....I wish we could do something about the colors....it automatically takes purplish and yellow color
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"

j meyer

This time i've used power scalars instead of the multiply nodes
and one constant scalar has been set to a negative value.

Mr_Lamppost

Those last two are interesting, I wouldn't mind seeing your density fractal   ;)
Smoke me a kipper I'll be back for breakfast.

j meyer

I'll post it later today.

j meyer

Here comes the tgc and while you're at it you might want
to look at the cloud layer also. ;)


Played a little with the vectorclouds-rainbow,nastyPerlin
again,but mixed with voronoi.The nodes view is rather
chaotic at the moment so i'll post an image later on.

Mr_Lamppost

Thanks for the clip  :)

I had been playing around trying to duplicate your function; I could see it was based on low octave Perlin Ridges but I wasn't getting the desired result.  I could have spent forever finding the correct settings so thought why re-invent the wheel and asked to see yours  ;D

That last one is completely mad it looks like some tacky 70s disco  8)  I am looking at the lighting on the ground and it looks like you have created a solid layer with areas of coloured transparency sort of like stained glass.  My spell check just corrected my dodgy typing to "Stoned glass", which is probably nearer the mark.

This looks like another new direction to add to everything else that has been going on recently.
Smoke me a kipper I'll be back for breakfast.

efflux

Interesting thread. Never saw this before. By the way, a while back I tried using vectors to create colours on surfaces:

http://www.renderosity.com/mod/gallery/media/folder_148/file_1473044.jpg

j meyer

Hahahahaha,Stoned Glass,good one! Hope you don't mind
me using that henceforth.

You're welcome of course.There's nothing wrong asking
for a file as far as i am concerned.
I had that(searching for the right settings) happening
myself occasionally and have wasted hours and hours and
for some i'm still searching.Sometimes you have a very
small area/range,with color adjust for instance,where
things happen, or special combinations of settings found
by accident and it would be close to impossible for
someone else to replicate from just the node view or
a vague or unintelligible description.



Colorful spikes you got there.
Started a few experiments with vector colors on surfaces
as well,but nothing worth to mention yet.

Mr_Lamppost

Other than rubbish typing that needed spell checking I can't take the credit for "Stoned Glass", so feel free.   :)

Thanks for the TGD. Have you looked at the Glass from above? 

This is where your Ridged density went:

http://forums.planetside.co.uk/index.php?topic=2722.0
Smoke me a kipper I'll be back for breakfast.

j meyer

I only took a short look from above in the preview when i tried
something else on saturday,but since i'm busy with some other
stuff i got sidetracked and didn't render yet.
Just saw your image(s) on the other thread and i'm happy to see
that you managed to get something good out of it.

j meyer

Made this one just for fun same node set up as the one
used in post #34.
You can get nice color variations using a rotate vector
either before or after the build vector btw.

dhavalmistry

what are those blue dots??
"His blood-terragen level is 99.99%...he is definitely drunk on Terragen!"