Author Topic: Canyons Single Node  (Read 502 times)

Offline Rich2

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Canyons Single Node
« on: May 10, 2019, 11:36:44 PM »
Here in one neat little package is single node hookup for creating some pretty nice looking canyon-like features.  Very little of it is my own doing - it's a workable patchwork of files shared right here by greater minds than mine.

I hope you can make use of it.
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Online bobbystahr

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Re: Canyons Single Node
« Reply #1 on: May 11, 2019, 02:44:59 PM »
cool, thanks Rich
something borrowed,
something Blue.
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Bobby Stahr, Paracosmologist

Offline WASasquatch

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Re: Canyons Single Node
« Reply #2 on: May 12, 2019, 01:04:03 AM »
Awesome look. Another good way to get canyons is using negative Buoyancy from Variation and Clumping of Variation. It will give you inverted noise which you can combine with some warping and such for unique formations.
« Last Edit: May 12, 2019, 01:05:53 AM by WASasquatch »

Offline RoosterD

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Re: Canyons Single Node
« Reply #3 on: May 14, 2019, 08:31:05 PM »
I love this! I've been trying to come up with a canyon you could customize and be able to see both walls in a shot. Adding some Classic Erosion smooths out the rough edges. I'll have fun with this.
Thanks

Offline Rich2

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Re: Canyons Single Node
« Reply #4 on: May 14, 2019, 09:06:11 PM »
Nice work, Rooster!  I see you added at least one strata / outcrops shader.  In close-ups there are small scale strata that are inherently produced procedurally and they look fairly "natural".  I've never gotten results I can be happy with the shader though.  But I'm glad you find it to fit for your desires.  For me, it just keeps the "home" node window clean and easier to work with.
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Offline Hannes

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Re: Canyons Single Node
« Reply #5 on: May 19, 2019, 03:20:16 PM »
Thanks for the node, Rich! And compliments for the last image, Rooster!! Looks amazingly real.

Online bobbystahr

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Re: Canyons Single Node
« Reply #6 on: May 19, 2019, 03:26:36 PM »
Nice work, Rooster!  I see you added at least one strata / outcrops shader.  In close-ups there are small scale strata that are inherently produced procedurally and they look fairly "natural".  I've never gotten results I can be happy with the shader though.  But I'm glad you find it to fit for your desires.  For me, it just keeps the "home" node window clean and easier to work with.

try controlling your Strata with a Distribution shader....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline mhaze

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Re: Canyons Single Node
« Reply #7 on: May 24, 2019, 08:56:40 AM »
Thank you Rich - nice work, Rooster!

Offline Stormlord

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Re: Canyons Single Node
« Reply #8 on: May 26, 2019, 06:51:49 AM »
I agree, the Canyon looks really impressive Rooster, thx for the share Rich

STORMLORD