Author Topic: fireplace  (Read 355 times)

Offline Dune

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fireplace
« on: May 14, 2019, 06:33:24 AM »
Fake stones and glowing embers, to be put in a Stone Age encampment.

Offline archonforest

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Re: fireplace
« Reply #1 on: May 14, 2019, 07:55:00 AM »
Very nice!!
I miss some yellowish color in the fire to represent different temperatures.
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Offline N-drju

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Re: fireplace
« Reply #2 on: May 14, 2019, 08:48:43 AM »
Nice job. Especially given how hard it generally is to create fire and burning objects in TG.
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Offline Hannes

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Re: fireplace
« Reply #3 on: May 14, 2019, 10:49:17 AM »
I miss some yellowish color in the fire to represent different temperatures.

That's right. And maybe a lightsource (only illuminating the atmosphere) to make the smoke glow a bit directly above the embers.

Otherwise great!!

Offline bobbystahr

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Re: fireplace
« Reply #4 on: May 14, 2019, 07:54:53 PM »
I miss some yellowish color in the fire to represent different temperatures.

That's right. And maybe a lightsource (only illuminating the atmosphere) to make the smoke glow a bit directly above the embers.

Otherwise great!!

ditto and as a nit pick that's more of a fire pit than place although it is the place where the fire is heh heh.
something borrowed,
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Offline Rich2

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Re: fireplace
« Reply #5 on: May 14, 2019, 08:41:35 PM »
Well it's a fine start, knowing that getting a light source to behave correctly to represent glowing coals is none too easy.  I could tell you what needs to be done, but sure as heck couldn't tell you how.
I'm going off the rails on this crazy train!

Offline RenÚ

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Re: fireplace
« Reply #6 on: May 15, 2019, 08:27:22 AM »
The atmosphere is good and it is a low fire that is usually reddish in color. A few flying sparks would be nice. :)

Offline N-drju

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Re: fireplace
« Reply #7 on: May 15, 2019, 08:44:20 AM »
The atmosphere is good and it is a low fire that is usually reddish in color. A few flying sparks would be nice. :)

This could even be done with a population of a few minuscule, free-floating spheres with a strong luminosity value.
"When dictatorship is a fact, revolution becomes a right."

Offline DocCharly65

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Re: fireplace
« Reply #8 on: May 15, 2019, 04:55:53 PM »
Really good start!
I agree with the other to add some (minor) yellow glow and some illumination of the smoke.

Offline Dune

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Re: fireplace
« Reply #9 on: May 16, 2019, 05:56:04 AM »
Thanks for your comments, guys. I did some more work on it. PT version is a bit dull and not too nice. Sun is too low anyway, and the ambient occlusion makes it very flat. The normal render with sun at maybe 5║ (and GI) is better. The 'logs' are just procedural displacements (stretched and rotated, mixed) with glow added. I used a displacement to scalar to restrict bluish ashes a bit to the bottom area, used a color adjust to add some yellow to the centers of the red glow. It struck me that with a line of surface shaders, the second (yellow) glow overrides the first (making the red almost dissappear), so I used a merge shader to add.

Offline bobbystahr

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Re: fireplace
« Reply #10 on: May 16, 2019, 05:58:00 AM »
now we're talking...those last 2 rock Ulco.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Offline archonforest

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Re: fireplace
« Reply #11 on: May 16, 2019, 06:41:45 AM »
Dune's magic in action! Great improvement.
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Offline Hannes

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Re: fireplace
« Reply #12 on: May 16, 2019, 10:50:53 AM »
Great!! The glow looks a bit greenish on my monitor though.

Offline Dune

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Re: fireplace
« Reply #13 on: May 16, 2019, 10:56:26 AM »
That might be the mix of bluish ashes and yellow glow. I may have to separate those. Thanks.

Offline Jonathan

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Re: fireplace
« Reply #14 on: May 16, 2019, 11:06:10 AM »
I think it is a great image - only thing to add is it would be nice to see him cooking a rabbit on a spit above the fire ;)
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