sphere...?...!

Started by child@play, October 27, 2007, 01:35:24 AM

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child@play

thanks guys, i would have taken another shot already, but i had to get some sleep first.

@ dhav: it's only really the node setup, these blue and red boxes make you stay in wonderland ( neo should have taken both too  ;D) tried to do something similar to volker's and efflux's colouring but didn't suceed. i want the lines that are 'coming out' in another colour than the deeper areas

@ efflux: this setup opens a way to great variety, you just need to play with the redirect shader and you have full control over the displacement. i will try different things for sure, but i must admit, i like that redirect shader very much  :)
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


child@play

after changing the lighting the stone looked crap, so i reduced the redirect displacement some more. now it's better. i like how it gives the stones a blur feeling. did something about the colours aswell, and i have some weird distortion at the bottom of the fake stones. somehow i can't manage to get any sand there. maybe some smaller fake stones will do
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


rcallicotte

@child@play - That is very well done.  I like this.  Lighting and textures make it appear real.
So this is Disney World.  Can we live here?

child@play

allright, finally got it managed to get both, the mason lines and the displacement from the last pic, mixed together. sometimes the most obvious is the hardest to find, i just divided the powerfractal that drives the perlin scale by another powerfractal, same values, different seed.

don't know if it's looking good at all, stared too long on my monitor i think, lol *runs off for a break*

still got this strange structures on the ground, but i'll leave that for now
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


child@play

Quote from: child@play on November 03, 2007, 11:26:47 AM
still got this strange structures on the ground, but i'll leave that for now

next problem solved, added something new, now i call it 'sandscape'. sorry for the bad pov, it's just for showing the effect
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


child@play

the last, for now. guess i got enough stuff for a complete scene together now.
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


rcallicotte

Weird.  That is trippin'.   ;D

I like your work here.  Some small tutorials would be nice.
So this is Disney World.  Can we live here?

child@play

i'm still learning to control those beasts myself  ;D , and basically everything is covered by volker's and efflux's threads already. all i did was some experimenting and sticking things where they don't belong (too kinky? i guess not  8) ) nothing to write a tut about ;)
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


efflux

The one called sandscape is really nice. Those wavy forms. When you hit on something successful then try to work out what is making it the way it is and don't lose those files. Save anything that looks interesting. You might never produce the same effect.

child@play

#24
yeah, i've been biting my ass a couple of times already that i didn't save a nice cave scene. now i save several times, think i got 10 versions of the sphere theme ^^

i have saved files and images of everything i did during the last couple of weeks, maybe i throw some tgd's /c's into the file sharing area soon.

the sandscape effect is really easy to get, and it's tameable, you can get smother waves easily


edit: here's the tgd
perfection is not when there's nothing more to add, it's reached when nothing more can be left out