Check this out:
Like I said, altitude driven perlin. We can now do to the strata and outcrops shader what we did to the fake stone shader but ten times over. With some distortions and maths functions similar to what we used to destroy the fake stones shader on the voronoi thread, we can now take strata effects into the stratosphere. The strata and outcrops maybe uses voronoi but whatever it uses, those sharp edges are not always desirable.
TG2 is near complete Mojofication now, at least as far as it can go. Shame we don't have more basis functions.
This'll be hell with those shadows, if we try to use extremes like this but my idea is to blend this stuff with TG2's realistic aspects.
Some scale distortions:
This is what's known as strata and outcrops on acid.
This is the wildest one yet folks. Forget voronoi or spire threads. They haven't a look in on this one.
He he, just warming up. Insane possibilities with this one. No more time though.