Author Topic: Surface Layer Altitude Issue  (Read 96 times)

Offline WASasquatch

  • Member
  • *
  • Posts: 3225
Surface Layer Altitude Issue
« on: May 22, 2019, 12:22:06 AM »
Having issues with a surface layer after a Compute Terrain for lateral displacement. It's able to select geometry that isn't there and thus effects offsets and the scene. Where are these duplicated SSS shapes coming from? There is no low geometry there for the surface layer to even calculate at those areas outside the trench.

The surface layer attempting to grab the sides of the trench isn't even selecting the sides of the trench properly either.

Offline Matt

  • Planetside Staff
  • *
  • Posts: 3544
  • I'm the crazy one
Re: Surface Layer Altitude Issue
« Reply #1 on: May 22, 2019, 12:31:28 AM »
It might be the Compute Terrain. If so, try using a much smaller patch size that is meaningful for the size of the landscape you're creating.
Just because milk is white doesn't mean that clouds are made of milk.