It's strange you're asking if Richard is using it right when he clearly feels he's getting value out of it, and you don't think you are. Maybe consider whether *you* are using it right, given that other people *do* find it useful? As for the other people you've talked to who have similar issues, why aren't they posting here about their own negative experiences?
The regular preview does not need to be paused to work with RTP, in fact the Pause button will affect both RTP and non, so you *can't* have it paused if you want to use RTP. Switching to RTP will automatically "pause" the regular 3D preview activity and all resources are then dedicated to tracing rays in the RTP.
There are couple notable issues with cloud accuracy in the RTP, yes, but it is far from useless for clouds. These issues of cloud lighting and shadow casting accuracy affect certain situations, and should be improved in the future. In the meantime, however, you can get a very good understanding of cloud depth, shape, and other aspects with the RTP, much faster than any other method, including low detail full renders. The same is true for surface shading, populations, and more.
I've recorded a video to demonstrate. I compare RTP to making changes and using low detail/resolution renders to view those changes, as well as to the regular 3D preview refining to a similar level of quality as RTP. I've tried to match the full render quality to roughly match RTP for fairest render times. Higher quality settings can give better results than RTP but take longer render time, making it even more slow vs. RTP. But as you'll see in the video (recorded on my 8 year old i7-2700k), the RTP is way faster for these kinds of things which, for me, are some of the main things I do in Terragen. It's hard for me to imagine that the kind of responsiveness you can see in the video is not useful to you or anyone else.
https://planetside.co.uk/files/videos/rtp-vs-standard-preview-vs-render.mp4Sorry there are a few missteps in the video, wasting a couple seconds here and there, but I think it's pretty fair (given that half of my mess-ups are in the RTP portion
). And yes, I stopped recording at the end before the RTP was finished rendering, but I let it refine to what I felt was an equivalent visual quality to the regular 3D preview in the previous sequence, and a reasonable approximation of the full render quality in the first sequence. The point of RTP is not to get full, final render quality, it's to get a quick "good enough" impression to allow you to quickly adjust and tweak your scene, then do more limited full renders to get the final look.
Now as you know the RTP cannot generate displacement on its own. Therefore the efficient use of the RTP *does* suggest defining displacement as much as possible while using the regular 3D preview (with shading and atmosphere turned off), and switching to RTP for everything else. This still means it is useful for a lot, surface shading, atmosphere, objects, and lighting, if not more. The only thing it's really not good at is terrain shapes or other displacement. Once you generate the displacement, you can adjust most other settings with rapid feedback. And in the future we'll remove the displacement limitation too.
- Oshyan