Quote from: pokoy on June 13, 2019, 05:07:33 AM
Quote from: WASasquatch on June 12, 2019, 10:39:08 PMSo, to summarize, I disagree on the quality of AA you claim still. If you did an exact export of the RTP, and than a same resolution standard rendered and difference them, there would be a whole lot of polygon and square shapes, that difference being from the lesser of the quality images -- the RTP...
You do realize that anything using displacement is only derived from the OpenGL preview and does not use the same polygon detail that the final renderer uses? It's clear that RTP can't deliver the same displacement quality that way, and it is not meant to do so currently.
As for clouds, I partially agree. RTP clouds sometimes differ in density and most of the time shadowing and GI and thus the general look can look entirely different. This is by design, too, but I wish we had a way to tweak the way RTP degrades clouds. I would happily trade a few seconds of time saved in RTP for a result closer to what the final render looks like.
Still, RTP is invaluable to get the general shape and layout of clouds right, I can't imagine working without it anymore, it has save me hours of test renders on every single project.
Than it is not as described. Rename it the
Somewhat Example of Real-time Cloud Preview.
It's not accurate for shadows and lighting, and It's not accurate for shapes a lot of the time....
And if it's not good for surfaces like explained is a direct use of it, in the beginning, that just leaves clouds. If it can't provide accurate shadowing and lighting for geometry it's innacurate, not an approximation. Inherenrly. So is it's only use is bare plains and very very distant mountains? Lmao
Why is it the nature of the RTP is being ignored for one little feature like a fucking cloud!? This is certainly not it's only use, from release, to now. And it inherently shouldn't be it's only goal or use, and most certainly can see improvement. Especially if we're already waiting on times beyond a standard render at MPD0.5 AA2. It'd nice to see improvement in processing time there too considering the base preview it's working off of is by magnitudes less detailed than the actual render. Why can't it apply the same logic in the renderer that takes far less time? Seems like things to think about to me. Always areas to improve and when things are like this, definite areas to improve. It's no question. Not a area of objective opinion. It's a design standpoint and you know what I'm talking about Matt.
Affirming reasons it should t have been released isn't helping any disposition. Especially the blatant ass kissing. Especially people that have admitted they don't even use the RTP in the past (Bobby).
Clearly the RTP. Changes the geometry entirely from.polygons to AA squares and is capable of much more. Erroneous shadows and lighting can't be by design or there is a serious lack of interest to realism and workflow.
Getting pretty pissed off to the ignorance to what's right in front of you in every image over a opinion of one little facet of the whole system
Matt / Oshyan I do not want any of my assets appearing on Planetside in any packages, and I'd like to know if you two would be able to remove my account and all posts at my in the future or if there would be issue?