Started by neverager, June 19, 2019, 05:42:54 pm
Quote from: neverager on June 19, 2019, 05:42:54 pmI'm trying to to slice the scene according to distance from the camera by creating a render layer with set far clipping or near clipping distance, but it works only on atmosphere with clouds, terrain is not being slicing. So is there a way to slice terrain according to distance from the camera?
QuoteQuote from: Matt 6/20/2019, 2:41:41 PMAnother way you could solve this without ray tracing everything is by using Plane objects instead of the Planet, as WASasquatch mentioned above. You can plug the same set of shaders into the Plane instead of the Planet. However, you would lose the curvature of the planet.