Started by cyphyr, June 28, 2019, 06:15:53 am
Quote from: WASasquatch on June 28, 2019, 03:55:47 pmThe Metallic directions don't seem right.
Quote from: WASasquatch on June 30, 2019, 12:21:57 pmCool thank you, also, I'm curious, with metallic surfaces with coloured metallic based on albedo, would it be safe to use albedo as diffuse and it's metallic coloured as reflectivity?
Quote from: Matt on June 30, 2019, 09:27:18 pmHere is my setup using the Metal05 textures from cc0textures.com:https://planetside.co.uk/forums/index.php/topic,26668.msg265894.html#msg265894
Quote from: Matt on July 01, 2019, 05:22:25 pmI think I set the displacement too high. It has this problem because it's not true displacement, just bump mapping, although the displacement changes where the terminator occurs.
Quote from: Matt on July 01, 2019, 07:05:01 pmReducing the displacement amplitude to 0.003 gives this: