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multiple Distance Shaders into one Cloud Node?
multiple Distance Shaders into one Cloud Node?
Started by kentm, June 07, 2019, 05:12:20 PM
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Matt
Planetside Staff
Posts: 4,645
I'm the crazy one
Location: Planetside HQ, Los Angeles.
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Re: multiple Distance Shaders into one Cloud Node?
#15
June 27, 2019, 11:17:23 PM
You can invert a mask using a Complement Scalar.
Just because milk is white doesn't mean that clouds are made of milk.
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multiple Distance Shaders into one Cloud Node?
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