Mountain Structures - 1st Path Traced Render

Started by KlausK, July 08, 2019, 08:10:29 PM

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KlausK

Hi everyone.
So, after upgrading Terragen to the latest Frontier build a few days ago this is the first path traced render for me.

The Mountain is actually the Planet Object bent into the form of a parabolic curve with blue nodes.
Pushing upwards in a few places is the standard masked Fractal terrain with the Fractal warp shader.
Strata and outcrops shader together with some Perlin3D noise does the rest.
C&C most welcome!

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

Oshyan

Weird but cool! The subtle lighting on the rock structure (and the rock shapes themselves) are really cool.

- Oshyan

KlausK

Thank you!
I have not yet rendered the scene with the Standard Renderer but I guess the Path Tracer is helping with that subtlety.

Oh, and here is a picture of the Planet Object - or what is left of it ;)
Top - rendered without Atmosphere
Below - Alpha Channel

CHeers, Klaus
/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

DocCharly65

Very surprising render and a cool view, great mood ... Well done!

mhaze


KlausK

/ ASUS WS Mainboard / Dual XEON E5-2640v3 / 64GB RAM / NVIDIA GeForce GTX 1070 TI / Win7 Ultimate . . . still (||-:-||)