Started by CredePendrel, July 20, 2019, 02:11:12 pm
Quote from: WASasquatch on August 15, 2019, 02:05:47 pmOh I see. That's pretty common regardless of Cycles. Been a issue long before Cycles was introduced. I think other software has the same quirks about bating out procedural/in-house materials sometimes.
Quote from: CredePendrel on August 16, 2019, 08:00:54 amI am confiQuote from: WASasquatch on August 15, 2019, 02:05:47 pmOh I see. That's pretty common regardless of Cycles. Been a issue long before Cycles was introduced. I think other software has the same quirks about bating out procedural/in-house materials sometimes.Yes definitely! But you are right its not a limitation of the Cycles engine itself, my apologies. The models may not look that bad, but there are some cool effects, like a translucency shader and changes to the brightness/contrast that wont carry over. Still may not look that bad, its on my TODO list. Ill post something in the file sharing section when I can.
Quote from: Dune on September 08, 2019, 02:20:08 amThat looks pretty good already. I added some nodes to the setup, so your road goes through the hills. Another way to not have it go uphill would be to stop the simple shape base where the mountains start, so decrease length or mask out the far part by the terrain SSS.
Quote from: luvsmuzik on September 08, 2019, 04:42:57 amFrom my limited experience with Blender cycles material export , you are correct. Difficult to add translucent gloss and displacement in most instances. I find it easier to switch back to Blender render, save a new object and file, then In edit mode assign basic common materials ( deleting the bling sort of) then after exporting object to Terragen I can add as many texture effect nodes to each material as I want and save as a tgo.Good progress!
Quote from: Dune on September 08, 2019, 11:37:42 amThe warnings are nothing to worry about, because I opened your file in an old 32-bit version of TG (3.7), and saved it as such. It's the only version I have on this old online machine.
Quote from: Dune on September 09, 2019, 01:30:50 amLooks really good. I think you'd need some more smaller grasses or other groundcover (small leaves) off the path, or at least give that ground/soil some displacement with a mix of small displacement and some fake stones.