Fake Stones Surface Issue

Started by WAS, August 05, 2019, 12:08:06 AM

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WAS

For some reason Fake Stones merged together, and fed to a surface layer within another surface layer with a base PF/Surface before it causes the FS to loose their displacement.

Oop, I think I figured it out, the base displacement wasn't being computed right and was pushing around the stones. I added a texture coordinates and it seems to work.