Started by Dune, August 09, 2019, 01:12:18 am
Quote from: Dune on August 09, 2019, 01:12:18 amI can't stop myself
Quote from: Dune on August 09, 2019, 01:34:30 amWell, without even one compute terrain the one with the horseman rendered in half an hour in RT. PT took 4h though. Still have to check differences.I'll tell you guys (or what's left of the 'community') a little something I just discovered yesterday, and which you can add to your documentation Fake stones have an inbuilt way of computing lateral displacement, which I kind of knew but never really explored.So I took some huge fake stones and just added some lateral displacement into the surface imput from a mix of PF and image map greytones. As simple as that.I'm working on another cliff where I raise ground to a steep side, clad it with stones, which can have the lateral displacements. Hence no compute terrain needed.
Quote from: Dune on August 09, 2019, 01:59:01 amWell, this is what experimentation leads to Just 30m fake stones indeed with a mix of lateral and normal displacement, merged with some smaller ones (highest raise) of course.
Quote from: WASasquatch on August 09, 2019, 02:15:39 amI than decided to try and offset the stones displacement to try and remedy some explosions in the displacement, and found it was rounding the stones just like my compute normal and offset lower down the chain.