Started by Dune, August 09, 2019, 01:12:18 am
Quote from: Dune on August 10, 2019, 11:21:53 amSome more, without compute terrain still. I hope I'm not boring you guys Anyway, a nice comparison between RT and PT again, straight TG and color adjusted a bit.
Quote from: Dune on August 11, 2019, 01:34:29 amWhat do you mean by patch size? There's no compute terrain involved. Just basic terrain, three full coverage fake stones (6m, 9m and 16m or so) in line as child on a surface shader and a mix of image map applied as surface shader of each stone. That's basically it.
Quote from: Dune on August 11, 2019, 03:25:08 amAh, that computation scale. Yes, I'd like to know how that works too, though it's not important. It works.
Quote from: Dune on August 15, 2019, 01:12:14 amSome more.