Another iteration. Downscaled form 3k. Speaking of that, does anyone else try supersampling their renders manually? IE rendering at a higher resolution and downscaling to desired resolution? I wonder if you could save any resources doing that by lowering quality for scaling to compensate.
Anyways. I am almost happy with the surface shader, but I"m having issues. While warping the shaders by the terrain gives the shaders nice flow and interesting shapes, it causes the weird distort by normal like patches where it just flips colours and looks weird. I wish there was a way to blend this better like noise and such. I tried extra colour adjustments like smaller patches of multiplied colours and hue adjustments but it still kinda shows throw pretty well.
I find that the small scale impacts are far too exaggerated. Their divider constant should be higher.