Started by Hannes, August 12, 2019, 08:17:44 am
Quote from: Hannes on August 12, 2019, 05:33:36 pmActually it happens only with shadows onto the atmosphere, when the opacity of the shadow casting object's default shader is either less than 1, or if an image is used for opacity.
Quote from: Hannes on August 12, 2019, 05:51:12 pmIn my scene I used two ring objects (planes).One with the glass shader setup with cast shadows off, and one invisible plane with a simple default shader and a b/w image map in the opacity slot with cast shadows on.
Quote from: Hannes on August 12, 2019, 05:38:19 pmI also tried your cloud solution, Richard. It looks quite nice, but takes ages to render. And it doesn't seem to cast a shadow. Thanks anyway, cool idea!!!!