Gave it a try. It's a pretty nice program, but it needs a lot of work imo. It uses one base "caustics" which you than just adjust the quality and intensity of, or the "time filter" (which appears to be scale and a combination of other settings). IMO, even on a commercial level, limits you to their vision.
I assume this is because it wishes to obtain a seamless texture in the end. Having to purchase it just to get a height map puts a damper on things too, and defeats the purpose of why I'm making it procedural based on TGs waves.
Additionally these caustics are based on a pool, not an ocean, or rough large lake. A ocean/large lake will have 'dark spots' from raves that completely refract light in another direction creating dark areas accompanying caustics, not just peak ruffles refracting nice lines.