crevices?

Started by René, August 16, 2019, 04:08:36 AM

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WAS

Quote from: Dune on August 19, 2019, 01:42:52 AMIt's best if you can use greyscales piled up and mixed for one final lateral displacement, which is the method I often use. Otherwise you have to convert displacements off your layers into colors again for masking purposes.

I wonder if you end up with more computation mixing sperate colour maps than just grabbing the mixed shape, which seems much easier to do.

Dune

Depends what kind of maps you need; final total displacement derived map may be too course.

WAS

Quote from: Dune on August 19, 2019, 06:56:33 AMDepends what kind of maps you need; final total displacement derived map may be too course.
Yeah that's true. Also may have a difficult time if you want shallow crevices.