It is maybe a lame question, but there are almost no TG tutorials out there, so... Please help me.
I want to make an animation where 5-6 blocks of clouds evolve in the sky, meaning they are like blown by the wind, animated, but stay in place. (Yes, I could try to use 3d cloud footage, but all that I've found look unrealistic. That is also true for particle clouds, eg. in After Effects-Trapcode).
I've figured I make different layers for the individual clouds. I've made one cloud, but if I create a new cloud layer (v3) and plug it into the object/planet node, the 1st layer detaches. How can I make a scene, where I have separated blocks of clouds that I can position where I want? Should I use layers or is there another method?
Thank you for helping me.