I know we have discussed many times how to reduce God Rays, by reducing Haze and Blue Sky Density in the Atmosphere node, but what if you want the blue sky to stay?
Reducing Haze alone does not get rid of God Rays, and so reducing Blue Sky Density is the next step, but then you lose your blue sky (becomes black).
I know I could put in a blue gradient background bitmap in the background node, but is that the only way?
Feature Request: It would be nice to have an option to set a Z-Order for each cloud layer and Atmosphere node so you could basically render with some built in compositing options. This would allow you to render cloud layers and atmosphere in one pass, but specify the order in which they render/overlap. So basically this would allow you to have the atmosphere look you want, without all the God Rays by setting the atmosphere to render first and in the very back layer, then various cloud layers can render on top. Just an idea to save time, and allow people that don't have compositing software to achieve the results they want.
Thanks,
Derek