Normally I thin that functional landscapes created by sine functions, are to regular.
So I created this landscape by modifying a get position applied to a perlin noise function
to create the displacement. Then I changed the colours of the basic layer and added
a water shader to the landscape.
AA: 5
Detail 0.7
GI: 1,1
Render time 4.5h
The colors disapeared during the conversion to jpg