I think what it comes down to almost anything is possible (possibly given the right basis functions), it's just a matter of knowing (or figuring out) how. I would agree that some of Mojo's functions are useful in achieving certain results easier, but I question whether those results were immediately obvious or achievable (with good quality and controllability) in Mojo either. I remember the early days of Mojo and how much people stuck with many of the defaults and the same type of planets. I have seen how really few people in the Mojo community have ever even gotten very good with Mojograph. So I think at least a part of this is really just trying to come at TG2 from what you're used to in Mojo, some of which really does make sense and which we'd like to incorporate into TG2. Some of it is also just obscurity or lack of documentation, but those problems will also be solved in time.
Ultimately I think there is a remarkable amount of power and flexibility here already, especially considering the limited number of basis functions and the lack of externalized/networkable parameters. It will only get better from here, building on what we have, and I think it's safe to say that TG2 will grow beyond Mojo in most respects over time. As has been said it's already ahead in several important areas.
So while I see Mojo'ers point and respect their needs as users and that they may not be met by TG2 at this time, I also think it would be valuable to them as artists to experiment with TG2 and the *other* ways of creating the effects they want. After all for the most part it's the end result (the image, the art piece) that matters.
- Oshyan