Started by burtward, November 09, 2007, 08:38:36 pm
Quote from: burtward on November 09, 2007, 08:38:36 pm(1) Is there an "Undue" button in the Terragen 2 software? If so, I cannot find it, and that is problematic because in learning the software, I often make mistakes that I cannot correct because I cannot recreate exactly what I was working on without saving every change. If there isn't an "Undue" button, I hope that the code writers will program one into the next version of the software - every user can benefit using that.
Quote(2) In zooming in and zooming out of the main window, I find that I sometimes get lost and cannot find the terrain that I am working on. I do know about checking to make sure that my camera is above ground - that isn't the problem. The problem is locating the terrain. Is there or are they going to program in a "Select Terrain " button that users can select the terrain in the node network or in a side panel when they can't find it in the main window, and then select a "Frame Selected Objects" button to locate their terrain?
Quote(3) I've read and followed the directions in the partially completed tutorials and they are very helpful. I would like to know if anyone knows when they will post additional information, because there is so much more I need to learn to become even moderately capable of using the software for the professional use that I intend to use it for.
Quote(4) I've tried to find helpful tutorials to learn Terragen 2, however, what I have found so far is not that helpful, but maybe I am just looking in the wrong place. Can anyone direct me to tutorials so that I can learn to use the software as well as some of your users who have provided images on their website that are magnificent?
Quote(5) What file formats can the Terragen 2 software use dependably to import models. I imported a few plants from Xfrog into Terragen 2, but instead of them being in .obj format, they were in a custom .ter format (which works well) - does or will Terragen 2 accurately import .obj files, because I haven't been able to do so?
Quote(7) Will the code writers be providing more and precise animation tools in the next release?
Quote(8 ) Will coordinate and measurement tools be implemented to provide exact angles, distance and light intensity measurements of the sun and exact angles, lenses and focal lengths of light sources and cameras as well? In production, I will be blue screening and green screening my actors, and I would like an absolutely precise way of duplicating the sunlight, moonlight and shadows as well as the camera lenses, focal lengths, etc. so the integration of the actors into the backgrounds is precisely accurate.
Quote(9) Will the code writers consider providing a color matching tool so that I can maintain precise continuity of color from shot to shot that I create in Terragen 2? Of course, if I am using different angles in the same scene that I create in Terragen 2, that won't be a problem. But, in newly created scenes that I want to keep color continuity, it would be important to be able to precisely define and match each color of the same terrain or similar objects from one scene to another.
QuoteI would appreciate anyone knowledgeable answering my questions and I hope to find a dependable path to learn the software to create amazingly detailed backgrounds that I can already see is capable of being done.